using UnityEngine;

namespace VoxelGame.NPC
{
	public interface INPC
	{
		void OnBehaviourFinished(NPCBehaviour npcBehaviour);

		void PlayAnimation(string animation);

		void PlaySound(AudioClip audioClip);

		Vector3 GetInitialPosition();

		bool SimpleMove(Vector3 speed);

		float ColliderRadius();
	}
}
